Video Games as Learning Tools
(FACILITATED: Video Games as Learning Tools)
This course requires an enrollment key
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“More than eight in ten (83%) young people have a video game console Read the evidence, put it into practice – games develop higher-level cognition and represent an opportunity to engage students and leverage traditional academic practice with games and new media. Video games represent an important medium for the future of content delivery, communication, assessment, and interactive multimedia in education. Enhance your classroom content by exploring ways of integrating games to engage and motivate students to improve reading comprehension, composition, TEAMS (Technology, Engineering, Art, Mathematics, Science), learning and critical thinking while investigating issues of play, usability, game analysis, pedagogy, instructional design, and applications of gaming. Get practical (and fun!) ideas for using video games in the classroom. |
Clock Hours/CPDUs: 15 Author: Brock Dubbels Course Length: 4 Weeks Price: $150 |
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