{"id":2594,"date":"2011-05-06T06:00:02","date_gmt":"2011-05-06T11:00:02","guid":{"rendered":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/?p=2594"},"modified":"2020-09-29T10:12:50","modified_gmt":"2020-09-29T15:12:50","slug":"using-video-games-to-improve-reading","status":"publish","type":"post","link":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/using-video-games-to-improve-reading\/","title":{"rendered":"Using Video Games to Improve Reading"},"content":{"rendered":"<p><a href=\"https:\/\/professionallearningboard.com\/blog\/\"> <img decoding=\"async\" class=\"check_out_the_new_blog\" title=\"Check Out the New Blog\" alt=\"Check Out the New Blog\"  src=\"https:\/\/k12teacherstaffdevelopment.com\/images\/check_out_the_new_blog.jpg\"><\/a> <a href=\"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-medium wp-image-2595\" title=\"Using Video Games to Improve Reading\" src=\"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-300x225.jpg 300w, https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-400x300.jpg 400w, https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-120x90.jpg 120w, https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt.jpg 720w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>The work Brock Dubbels has done surrounding games has led to <strong>improvement in reading scores<\/strong>. In this article he explains the successful approaches and strategies in <strong>using video games and play to tackle the achievement gap and improve scores in reading<\/strong>.<\/p>\n<p>&#8220;In 2006-2007, I took over the Language Arts Instruction for an entire middle school in Minneapolis, MN. The students were primarily drawn from North Minneapolis, qualified for free and reduced lunch, and were very bright, but were not scoring well on the standardized assessments. I implemented a curriculum that studied video games as new forms of narrative. Games tell stories, just like the anthologies stacked on my shelves. The difference was that when I pulled out the\u00a0anthologies, classroom management became more challenging, as most of the kids were willing to get a behavioral referral than sit through reading \u201cThe Treasure of Lemon Brown\u201d from the anthology.<\/p>\n<p>These referrals were a lot of work, and there is no academic learning happening during that process.<\/p>\n<p>I decided that instead of pushing stories at them, I should ask them what kind of media they liked. Most of them told me that they played video games and liked television, but few if any had any idea that there was anything of value in games besides entertainment. There was no hidden genius here\u2013that somehow kids are digital natives and have great knowledge and critical thinking skills with video games and television, where they didn\u2019t with printed text. The difficulty that I was facing came from a large percentage (38%) had a cutscore of 1 on the Minnesota Basic Skills Test (MBST)\u2013 a test based upon recall\u2013 and we were about to face the Minnesota Comprehension Assessment 2 (MCA2), which is a comprehension assessment based upon the standards for reading and literature. <strong>My kids were all\u00a0bright, but they were not engaging, and they were not getting practice identifying the kind of conceptual development necessary to do well: they were not learning literary elements and genre patterns<\/strong>.<\/p>\n<p>I was not sure whether this was because they couldn\u2019t or wouldn\u2019t.<\/p>\n<p>So I decided to find out and <strong>created a curriculum of game study<\/strong>.<\/p>\n<blockquote><p>The organizing principle was that games are new forms of narrative, and that by studying game narratives, I could teach them literary elements and genre patterns. I created rubrics and assignments from the literary elements from the\u00a0Minnesota\u00a0state standards and integrated ideas from traditional Language Arts curriculum.<\/p><\/blockquote>\n<p>This is what happened:<a href=\"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-student_performance1.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-full wp-image-2602\" title=\"Reading Scores Improve through Use of Video Games\" src=\"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-student_performance1.jpg\" alt=\"\" width=\"720\" height=\"540\" srcset=\"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-student_performance1.jpg 720w, https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-student_performance1-300x225.jpg 300w, https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-student_performance1-400x300.jpg 400w, https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-content\/uploads\/2011\/05\/vgalt-student_performance1-120x90.jpg 120w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><\/a><\/p>\n<blockquote><p>You will notice that between Seventh grade (Blue) and the Eighth grade the following year (Green) there was <strong>significant improvement<\/strong> in the school column. During that eighth grade year, I had all of the eighth -graders\u2013but more importantly, we had a significant gain in a year when we switched from the Minnesota Basic Skills Test\/ Minnesota Comprehension Assessment to the MCA2, which is a significantly harder test.<\/p>\n<p>What you see in comparing my eighth-graders (GREEN) with the eighth-graders the\u00a0year before (RED) was that there was a <strong>significant difference in achievement differences in the bottom performers<\/strong> (who are the hardest to move btw) \u2013significantly fewer, a change of 9% in comparing eighth grade to eighth grade in \u201cDoes Not Meet\u201d, and a 12% improvement between the 05-06 seventh-grade students, and their scores as eighth-graders.<\/p><\/blockquote>\n<p><strong>The increase in students taking the test (they were all coming to class because of the curriculum!), and the amount of students who met or exceeded a higher standard was very satisfying, and I had fun teaching the unit, and the kids really valued the time we spent and professed learnin<\/strong>g. The unit was not easy, but the students had something interesting and more concrete to apply the concepts I want them to learn. Remember,\u00a0<strong>I built my games unit on the standards<\/strong> and my background in reading comprehension made games an easy connection \u2014 games are another narrative with all the same literary elements and genre patterns. <strong>They were basically doing a technical writing assignment in the form of a multimedia book report<\/strong>.<\/p>\n<p>The bottom line, they surpassed expectations on the more difficult MCA2 test. We were expected to go down 12%.<\/p>\n<p>Key Factors:<\/p>\n<ul>\n<li>We did do complementary readings, like The Odyssey, Raisin in the Sun, Sonny\u2019s Blues, Langston Hughes, and more.<\/li>\n<li>The key element was that the kids now had a portal into these other areas. Applying what we learned about game studies created practice for how to talk about literature.<\/li>\n<li>It also valorized activities kids choose outside of school, where kids who were often not high achievers, could lead with their prior knowledge and experience and channel that into developing academic skills.<\/li>\n<\/ul>\n<ul>\n<li>One of the key factors was helping the students visualize and create mental representation with the literary concepts, because they did not have to learn from a text, but saw actual images and could form them out of what Piaget called Image Schemas\u2013mental representations from the senses, and learn the characteristics of the literary terms in the context of the things they were abstracted from.It is much easier to create a story board from a game by using screen shots, than having kids try to decide what printed text was saying and <em>then <\/em>make the story board. But that is often what we do in the classroom. Present the abstract concept, and ask them to learn in by reading\u2013another abstract process dependent upon decoding and translating symbols into mental images. This seems backwards.Imagine a child who has never seen a peach, or known\u00a0anything\u00a0about peaches trying to decode, \u201che lifted the peach to his mouth and took a bite, and was surprised to be tickled on his lips and the roof of his mouth.\u201dWithout prior knowledge and experience, the child cannot know about peach fur. Might they imagine arms and tickling fingers?<\/li>\n<\/ul>\n<p><strong>Games and objects ground instruction, and provide the basis for experience and mental representation \u2014 comprehension<\/strong>. When we have this, we can spend less time decoding and more time discussing printed text. So by writing about accessible narratives such as games, we were more successful when reading related printed text. We had learned process, concepts, and deconstructing problems. This led to huge changes in student academic performance and confidence.<\/p>\n<p><em><strong>From Professional Learning Board\u2019s online continuing education course for teachers: <a title=\"Video Games as Learning Tools\" href=\"https:\/\/renewateachinglicense.com\/member\/product\/k12-online-pd-teacher-Videos-in-the-Classroom-ss5\">Videos in the Classroom.<\/a><br \/>\n<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>  The work Brock Dubbels has done surrounding games has led to improvement in reading scores. In this article he explains the successful approaches and strategies in using video games and play to tackle the achievement gap and improve scores in reading.<br \/>\n&#8220;In 2006-2007, I took over the Language Arts Instruction for an entire middle [&#8230;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1,38],"tags":[],"_links":{"self":[{"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/posts\/2594"}],"collection":[{"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/comments?post=2594"}],"version-history":[{"count":12,"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/posts\/2594\/revisions"}],"predecessor-version":[{"id":25748,"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/posts\/2594\/revisions\/25748"}],"wp:attachment":[{"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/media?parent=2594"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/categories?post=2594"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/k12teacherstaffdevelopment.com\/tlb\/wp-json\/wp\/v2\/tags?post=2594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}