Could Video Games Fight Childhood Obesity?
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Healthcare professionals have observed an increase in levels of childhood obesity. This increase has been attributed in large part to physical inactivity. Physical inactivity can lead to obesity and poor cardiovascular health, and it can also have negative effects on bone health.
Bones function to support a mechanical load (a force exerted by body weight, muscle, growth, or activity). Bone is constantly formed and reabsorbed throughout life in a generally balanced way. However, in a three- to four-year window during puberty, bone formation is accelerated. In that period, as much bone material is deposited as will be lost during a person’s entire adult life. During these pivotal years of bone development, physical activity is important for optimizing bone health, as it had been shown to reduce the incidence of fractures later in life.
Because it is difficult to motivate children to participate in the type of cardiovascular activities that adults engage in (running, cycling, aerobics), new strategies must be developed, and these may demand elements that motivate the learner to sustain engagement over a longer period of time in order to promote and sustain life habits for physical conditioning. Dance Dance Revolution (DDR) and other video games may be possible solutions to increasing activity and mechanical load.
From Professional Learning Board’s online continuing education course for teachers: Video Games as Learning Tools